
SHAR-MAKAI

- version 5.0 -
(05/02/07)


Author: Andres borghi (doctorpupete@hotmail.com)

BOSQUE MUERTO - MUGEN

http://borghi1.free.fr


www.bailandofilm.com.ar

www.fotolog.net/poten


UPDATES
------------

5.0

-added A.I.
-added "refuerzos" hypermove
-changed fatal move
-perfectioned all hypermoves
-changed D,B,a/b move for "Rising Sting" special move
-perfectioned "ataque de saliva" special move
-added kick throw and improved punch throw
-changed big portrait
-added 2 new palettes
-improved combos and aerial rave abilities
-perfectioned overall coding
-turns red when he is able to perform fatal move
-little worms are now hitable
-many minor bugs fixed

4.2

-fixed bug in projectiles when hitting an armored opponent
-added animation detection for char's definition
-added cropped portrait in SFF file (9000-2)
-added hitadd sctrl to host bite hypermove
-renamed all moves in movelist
-perfectioned sound coding

4.1

-adapted to the new fatal move detection method in Peketo

4.0

-adapted to Peketo's fatal move
-corrected basic data in CNS and added "weight"
-added defense power
-perfectioned "veneno" super move
-"veneno agachado" super move replaced by "temblor" super move
-perfectioned animation in some actions
-perfectioned saliva drops when get hit (now with 3 random directions)
-changed crouch-HP, jump-LP, jump HP and jump HK
-perfectioned crouch-HK
-added animation to "super vomitada del terror" hyper move
-mofified air recover and hop backwards animations
-fixed bug in "mordida huesped" hyper-move
-added some visual effects to hyper moves

3.1

-fixed bug in "mordida huesped" hyper move

3.0

-added 3 new palettes
-added a little velocity to the projectile in crouching H-P
-fixed bugs in "super vomitada del terror" hyper move
-fixed "blood color only" in palettes
-fixed poweradd sctrls in hyper moves
-perfectioned hit sprites of st-HK and "giro y golpe"
-added winpose
-perfectioned winpose 1
-perfectioned dead animation (now the worms that come from inside him can hit enemies)
-added "mordida huesped" hyper move
-added palfx in fatal move
-fixed bug in fatal move (now it also hits if P2 is in midair)
-added critical state 0 (when he has less than 200 of life)

2.0

-added electric hit animation (when he is hit blanka's electric shock)
-fixed several bugs in fatal move
-added dizzy animation
-replaced palette 3 for a cooler palette
-added ownpal parameter to many explods
-added "giro y golpe corto" special move
-added new intro
-perfectioned "veneno agachado", "veneno parado" and "latigazos" special moves, and "super vomitada del terror" and "5 gusanitos" hyper moves
-fixed background explod facing 
-perfectioned little worms graphics
-perfectioned big portrait image
-adapted to both DOS mugen and WINMUGEN without any version trouble.


move list

--------------------------------------
SPECIAL MOVES

Ataque de saliva (Saliva attack): D, DF, F, X/Y

Craneo de piedra (Rock skull): D, DB, B, X/Y

Mole giratoria - corto (Spinning Behemoth - short): D, DF, F, A

Mole giratoria - largo (Spinning Behemoth - long): D, DF, F, B

Aguijn ascendente (Rising sting): D, DB, B, A/B

-----------------------------------------
HYPER MOVES

(requires 1 energy bar)

Super Vomitada del terror (Super vomit of horror): D, DF, F, X+Y

cinco gusanitos (five little worms): D, DB, B, X+Y

Mordida huesped (Host bite): D, DB, B, A+B


(requires 2 energy bars)

refuerzos (backup): X+a / Y+B

-----------------------------------------
FATAL MOVE

(requires 3 energy bars and less than the half of life-bar)

Regurgitacin fatal (fatal regurgitation): D, DF, F, A+B

------------------------------------------


thanks to:

-elecbyte for creating MUGEN
-The creators of Fighter Factory
-P.O.T.S. for teaching me so much about Mugen
-calypso, for hosting my chars
-People in Mugen fighters guild forum